﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CodeGame.Networking.Serverside.ClientServerPackets
{
    class TestingPacket : ServerPacket
    {
        public override ClientServerNet GetID()
        {
            return ClientServerNet.NetTest;
        }

        public override void Handle(Lidgren.Network.NetIncomingMessage message, Lidgren.Network.NetConnection sender)
        {
            Console.WriteLine("Hello World");
            ServerProtocolDev.SendTestingResponce(sender);
        }
        
    }
}
